![]() ![]() DICE used the first generation of the engine for its in-house games, Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. The Frostbite engine first launched with the release of Battlefield: Bad Company, with subsequent titles employing an updated version "Frostbite 1.5". Some noteworthy achievements of the engine are Battlefield 4's Levolution system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for FIFA 17 that bring moving corner flags, more detailed spectators and changing weather effects into the game. The engine developers have not ruled out the feasibility of releasing mod tools for the Frostbite engine. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors. The game engine has had several upgrades including improved tessellation technology. It introduces new features such as new weathering systems, physically based rendering (PBR) and support for various development techniques (such as photogrammetry). Frostbite 3 (marketed as simply Frostbite from 2015 onwards) is the most recent iteration of Frostbite.
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